Hoops: 3D Curves as Conservative Occluders for Cell Visibility
نویسندگان
چکیده
Most visibility culling algorithms require convexity of occluders. Occluder synthesis algorithms attempt to construct large convex occluders inside bulky non-convex sets. Occluder fusion algorithms generate convex occluders that are contained in the umbra cast by a group of objects given an area light. In this paper we prove that convexity requirements can be shifted from the occluders to their umbra with no loss of efficiency, and use this property to show how some special non-planar, non-convex closed polylines that we call "hoops" can be used to compute occlusion efficiently for objects that have no large interior convex sets and were thus rejected by previous approaches.
منابع مشابه
Conservative Visibility Preprocessing for Complex Virtual Environments
This paper presents a new approach to visibility culling. We propose a conservative visibility preprocessing method for complex virtual environments. The proposed method deals with general 3D graphical models and invisible polygons jointly blocked by multiple occluders. The proposed method decomposes volume visibility from the predefined volume into the area visibility from rectangles surroundi...
متن کاملConservative Visibility Determination for Architectural Scenes
In this article I present a conservative visibility determination algorithm, particularly suited for interactive walkthroughs in architectural scenes. This algorithm is able to determine which parts of the scene are visible during an interactive real-time walkthrough. The algorithm consists of an off-line part, which preprocesses the scene, and an on-line part, which determines the potentially ...
متن کاملRay Space Factorization for From-Region Visibility
We present a fast conservative from-region visibility method capable of handling 3D models using arbitrary 3D triangles as occluders. The from-region visibility problem is considered significantly harder than the from-point visibility problem, since it is inherently 4-dimensional. Our occlusion culling method is based on factorizing the 4D visibility problem into horizontal and vertical compone...
متن کاملOcclusion Culling in Terrains based on automatically generated virtual Occluders
In this paper we present a computationally inexpensive way to perform Occlusion Culling in terrain scenes, modelled by elevation maps. The proposed method is based on virtual Occluders [Law99] (i.e. relatively simple structures, that are used to perform the actual visibility test). Unlike most of the related work, we did not seek for an accurate solution, but for a good conservative and inexpen...
متن کاملShieldTester: Cell-to-Cell Visibility Test for Surface Occluders
We present a novel Cell-To-Cell Visibility (C2CV) algorithm, which given two polyhedra, A and B , and a connected and oriented manifold triangle mesh, S, offers a simple, fast, and conservative test for detecting when A and B are occluded from each other by S. Previously disclosed C2CV algorithms either relied on costly occlusion fusion or were restricted to convex (or “apparently convex”) occl...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Comput. Graph. Forum
دوره 20 شماره
صفحات -
تاریخ انتشار 2001